'Mario Kart Tour': What Are Super Horns?

Credit: Nintendo

If you're doing challenges here in Mario Kart Tour, you'll find that you wind up having to google stuff a little more often than you expected. There isn't a whole lot more here than in a standard Mario Kart game, but it's all remixed in odd ways that can some items difficult to come by, to the point where you might not know what they are if you're just playing normally. Case in point: super horns. One of the current challenges for the Tokyo Tour asks players to land five hits with a super horn, which can be a bit tricky. Read on for more info.

A super horn is basically a red box with a yellow bullhorn on it. Like most of these items, it comes from the main Mario Kart games, though it's quite rare in this one. Activating it sends a shockwave out from the player that can disrupt items and other racers. That's what it is to land a hit: activate one of these things near another driver and watch them fly. You can see it below:

Credit: Nintendo

As far as getting one of these things, you'll raise your chances if you use a racer that gets three items per box, and you'll also raise your chances with the Fare Flier item, which I do not have. You'll want to hang back in the race, as well, because you tend to mostly get bananas and the like when you're all the way in first. Once you get it, go as close to people as you can and let it fly.

I got mine with Pauline, which you'll want to do if you have her. Her special "Lucky 7" ability is not a super horn per se, but it does activate a super horn when it kicks off, and you can use that to progress in this challenge. The super horn is a tricky item because you need to be quite close to other players to get it to work, but it's very handy in tightly packed races. In the main games it's also one of the only defenses against a blue shell, though I haven't gotten the particular set of circumstances required to test that here.

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Credit: Nintendo

If you're doing challenges here in Mario Kart Tour, you'll find that you wind up having to google stuff a little more often than you expected. There isn't a whole lot more here than in a standard Mario Kart game, but it's all remixed in odd ways that can some items difficult to come by, to the point where you might not know what they are if you're just playing normally. Case in point: super horns. One of the current challenges for the Tokyo Tour asks players to land five hits with a super horn, which can be a bit tricky. Read on for more info.

A super horn is basically a red box with a yellow bullhorn on it. Like most of these items, it comes from the main Mario Kart games, though it's quite rare in this one. Activating it sends a shockwave out from the player that can disrupt items and other racers. That's what it is to land a hit: activate one of these things near another driver and watch them fly. You can see it below:

Credit: Nintendo

As far as getting one of these things, you'll raise your chances if you use a racer that gets three items per box, and you'll also raise your chances with the Fare Flier item, which I do not have. You'll want to hang back in the race, as well, because you tend to mostly get bananas and the like when you're all the way in first. Once you get it, go as close to people as you can and let it fly.

I got mine with Pauline, which you'll want to do if you have her. Her special "Lucky 7" ability is not a super horn per se, but it does activate a super horn when it kicks off, and you can use that to progress in this challenge. The super horn is a tricky item because you need to be quite close to other players to get it to work, but it's very handy in tightly packed races. In the main games it's also one of the only defenses against a blue shell, though I haven't gotten the particular set of circumstances required to test that here.

I'm a freelance writer whose work has appeared in The Atlantic, The New York Times, The New Republic, IGN.com, Wired and more. I cover social games, video games, technol...