It's Time We Talked About The Fantastic Finale To 'Dragon Quest XI'

Credit: Ollie Barder

Since Dragon Quest XI was finally released on PlayStation 4 and PC back at the start of September, I think it is time to talk about the amazing finale to the game.

Dragon Quest XI is the latest installment in the long-running Dragon Quest role-playing game series that started back in 1986. Directed by Yuji Horii with character designs by Akira Toriyama and music by Koichi Sugiyama, the Dragon Quest games are hugely popular in Japan. Dragon Quest XI is very much in line with the classic aspects of Dragon Quest and as such is wonderfully crafted. I reviewed the PlayStation 4 version at launch and can happily say it is one of the best role-playing games I have ever played.

However, due to obvious problems with spoilers, I wasn’t able to go into a lot of detail on the aspects that made the end game so compelling and wonderful.

As such, I have talked with Square Enix about discussing these parts of the game and they have given me the go ahead, so long as I preface the following with a suitably massive spoiler warning.

SUITABLY MASSIVE SPOILER WARNING: If you have yet to finish Dragon Quest XI in its entirety then read no further, as there are major spoilers from this point on!

With that out of the way, let’s get to what makes the end of Dragon Quest XI so fantastic.

After defeating Mordegon in his floating castle, you are in fact only half way through the story.

Upon returning to Erdrea you find the remains of the Watcher village scattered across the ground, with a key to the Temple of Time.

It’s here where the hero can venture back in time with the Sword of Shadows to just before Yggdrasil was destroyed.

In doing so, you have a new fight with Jasper but this time you can hurt him and ultimately this stops Mordegon revealing his true identity as the wizard possessing the King of Heliodor.

This also means you finally get the original Super Sword of Light as a result and return to Heliodor.

It’s not long until Mordegon gets frustrated though and reveals himself, to which you fight him properly and supposedly end the threat to Erdrea once and for all.

Freeing King Carnelian, it’s here the real Dark One is revealed, that of the ancient being Calasmos that was imprisoned within Erdwin’s Lantern.

From this point on starts the real quest, as you need to power up your party to deal with Calasmos. What’s more, as you have traveled back in time it also means you have a full complement of eight party members now, as Veronica survives and Hendrik joins up after seeing Jasper’s betrayal.

You also scour Edrea and undo the wrongs that happened on the first run through, from fixing up Cobblestone to rescuing all manner of other major characters that had unfortunate deaths after Mordegon came to power.

Following that you also find out the identity of the Seer and who Mordegon really was. In that, Mordegon was a corrupted Morcant from the original party of heroes and the Seer was effectively his conscience that separated out after Morcant was turned evil by Calasmos.

At this point, I set about maxing out all my party members to level 99. This was actually quite straightforward, as there are a mixture of Pep Powers that boost experience as well as help to spawn Metal King Slimes.

With that done, I ventured through Drustran’s Labyrinth unlocking all the ancient armor and other elements to give me a chance against Calasmos.

In addition, you can also create a second Sword of Light that can be upgraded into the Supreme Sword of Light via a combination of the Sword of Kings and other materials. This meant I could dual wield Swords of Light, which has obvious advantages in terms of dealing damage.

I also did all the challenges on the Wheel of Harma. This unlocks new recipes for late-stage outfits and weapons but also gives you the best greatsword in the game, that of the Brilliant Blade.

With all that done, I went to tackle Calasmos and for fans of Toriyama, he went to town on this enemy design.

The best description I can give is that of Jiren from Dragon Ball Super has been crossed with Cell from Dragon Ball Z. However, it’s clear that Toriyama is a fan of Mobile Suit Gundam, as Calasmos has two weapon arms that bear a very clear resemblance to certain mobile suits from that anime. Specifically, that the right arm is very similar to the MSM-07 Z’Gok’s and the left is straight from the MSM-04 Acguy.

Anyway, once the fight starts (shown above) you need to “use” the Super Sword of Light to dispel the evil purple aura around Calasmos. I forgot how to do this initially on the video above, so ended up unequipping the sword only to realize I had to go back into items to use it properly.

Once that is done, you need to focus on taking out the arms, with the right one first followed by the left. You also need to take out the Darklings when they are spawned, as they can replenish the health of Calasmos if left unchecked.

With a fully maxed out party, the true final boss fight was pretty straightforward but still very satisfying.

Credit: Ollie Barder

However, the truly amazing stuff happens after you have defeated Calasmos.

Now, when I interviewed Yuji Horii earlier in the year he hinted that the Dragon Quest series was being started over with Dragon Quest XI.

Even though the Dragon Quest series has not done so well outside of Japan, we all want Dragon Quest XI to succeed. So it's all from now really, we are starting the series again in a way and we want this game to do well not just in Japan but globally too.

I thought Horii was generalizing here but in fact, he was being very specific. This is because the Super Sword of Light looks identical to the Sword of Erdrick from the original Dragon Quest games.

What’s confusing in Dragon Quest XI, is that the original hero that predates the current Luminary is called Erdwin.

I, like many, thought this could be a localization mistake or that Square Enix was just moving away from the early mythology of the series.

This was only reinforced as I unlocked the Erdwin armor set, including Erdwin’s Shield (shown above), which was a dead-ringer for Erdrick’s Shield from the original games.

Well, all of this was resolved after vanquishing Calasmos. As you return to Yggdrasil with the Super Sword of Light to be confronted by the golden Yggdragon (shown below).

Here it explains its history and you notice that the markings under its eyes also match the symbol on the Luminary's hand somewhat.

However, on returning the Super Sword of Light the Yggdragon bestows on you the title of Erdrick and that you are the first to receive this honor, as you then see the “original” Erdrick from the first Dragon Quest rise wielding the now very clearly defined Sword of Erdrick.

This means that Dragon Quest XI is the start of likely a new origin trilogy, which is only inferred further by a sweet little post-credits sequence.

After all that Dragon Quest XI had to offer, which was already substantial, the way it dovetails into the original classic Dragon Quest trilogy was amazing and this is what ultimately made the game so great for me.

I only hope that Horii and his team build on this amazing finale to an already brilliant game in the next entry in the Dragon Quest series.

Disclosure: The videos shown in the article were captured on my playthrough of the game and were cleared with Square Enix before publication.

Follow me on Twitter, Facebook and YouTube. I also manage Mecha Damashii and do toy reviews over at hobbylink.tv.

Read my Forbes blog here.

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Credit: Ollie Barder

Since Dragon Quest XI was finally released on PlayStation 4 and PC back at the start of September, I think it is time to talk about the amazing finale to the game.

Dragon Quest XI is the latest installment in the long-running Dragon Quest role-playing game series that started back in 1986. Directed by Yuji Horii with character designs by Akira Toriyama and music by Koichi Sugiyama, the Dragon Quest games are hugely popular in Japan. Dragon Quest XI is very much in line with the classic aspects of Dragon Quest and as such is wonderfully crafted. I reviewed the PlayStation 4 version at launch and can happily say it is one of the best role-playing games I have ever played.

However, due to obvious problems with spoilers, I wasn’t able to go into a lot of detail on the aspects that made the end game so compelling and wonderful.

As such, I have talked with Square Enix about discussing these parts of the game and they have given me the go ahead, so long as I preface the following with a suitably massive spoiler warning.

SUITABLY MASSIVE SPOILER WARNING: If you have yet to finish Dragon Quest XI in its entirety then read no further, as there are major spoilers from this point on!

With that out of the way, let’s get to what makes the end of Dragon Quest XI so fantastic.

After defeating Mordegon in his floating castle, you are in fact only half way through the story.

Upon returning to Erdrea you find the remains of the Watcher village scattered across the ground, with a key to the Temple of Time.

It’s here where the hero can venture back in time with the Sword of Shadows to just before Yggdrasil was destroyed.

In doing so, you have a new fight with Jasper but this time you can hurt him and ultimately this stops Mordegon revealing his true identity as the wizard possessing the King of Heliodor.

This also means you finally get the original Super Sword of Light as a result and return to Heliodor.

It’s not long until Mordegon gets frustrated though and reveals himself, to which you fight him properly and supposedly end the threat to Erdrea once and for all.

Freeing King Carnelian, it’s here the real Dark One is revealed, that of the ancient being Calasmos that was imprisoned within Erdwin’s Lantern.

From this point on starts the real quest, as you need to power up your party to deal with Calasmos. What’s more, as you have traveled back in time it also means you have a full complement of eight party members now, as Veronica survives and Hendrik joins up after seeing Jasper’s betrayal.

You also scour Edrea and undo the wrongs that happened on the first run through, from fixing up Cobblestone to rescuing all manner of other major characters that had unfortunate deaths after Mordegon came to power.

Following that you also find out the identity of the Seer and who Mordegon really was. In that, Mordegon was a corrupted Morcant from the original party of heroes and the Seer was effectively his conscience that separated out after Morcant was turned evil by Calasmos.

At this point, I set about maxing out all my party members to level 99. This was actually quite straightforward, as there are a mixture of Pep Powers that boost experience as well as help to spawn Metal King Slimes.

With that done, I ventured through Drustran’s Labyrinth unlocking all the ancient armor and other elements to give me a chance against Calasmos.

In addition, you can also create a second Sword of Light that can be upgraded into the Supreme Sword of Light via a combination of the Sword of Kings and other materials. This meant I could dual wield Swords of Light, which has obvious advantages in terms of dealing damage.

I also did all the challenges on the Wheel of Harma. This unlocks new recipes for late-stage outfits and weapons but also gives you the best greatsword in the game, that of the Brilliant Blade.

With all that done, I went to tackle Calasmos and for fans of Toriyama, he went to town on this enemy design.

The best description I can give is that of Jiren from Dragon Ball Super has been crossed with Cell from Dragon Ball Z. However, it’s clear that Toriyama is a fan of Mobile Suit Gundam, as Calasmos has two weapon arms that bear a very clear resemblance to certain mobile suits from that anime. Specifically, that the right arm is very similar to the MSM-07 Z’Gok’s and the left is straight from the MSM-04 Acguy.

Anyway, once the fight starts (shown above) you need to “use” the Super Sword of Light to dispel the evil purple aura around Calasmos. I forgot how to do this initially on the video above, so ended up unequipping the sword only to realize I had to go back into items to use it properly.

Once that is done, you need to focus on taking out the arms, with the right one first followed by the left. You also need to take out the Darklings when they are spawned, as they can replenish the health of Calasmos if left unchecked.

With a fully maxed out party, the true final boss fight was pretty straightforward but still very satisfying.

Credit: Ollie Barder

However, the truly amazing stuff happens after you have defeated Calasmos.

Now, when I interviewed Yuji Horii earlier in the year he hinted that the Dragon Quest series was being started over with Dragon Quest XI.

Even though the Dragon Quest series has not done so well outside of Japan, we all want Dragon Quest XI to succeed. So it's all from now really, we are starting the series again in a way and we want this game to do well not just in Japan but globally too.

I thought Horii was generalizing here but in fact, he was being very specific. This is because the Super Sword of Light looks identical to the Sword of Erdrick from the original Dragon Quest games.

What’s confusing in Dragon Quest XI, is that the original hero that predates the current Luminary is called Erdwin.

I, like many, thought this could be a localization mistake or that Square Enix was just moving away from the early mythology of the series.

This was only reinforced as I unlocked the Erdwin armor set, including Erdwin’s Shield (shown above), which was a dead-ringer for Erdrick’s Shield from the original games.

Well, all of this was resolved after vanquishing Calasmos. As you return to Yggdrasil with the Super Sword of Light to be confronted by the golden Yggdragon (shown below).

Here it explains its history and you notice that the markings under its eyes also match the symbol on the Luminary's hand somewhat.

However, on returning the Super Sword of Light the Yggdragon bestows on you the title of Erdrick and that you are the first to receive this honor, as you then see the “original” Erdrick from the first Dragon Quest rise wielding the now very clearly defined Sword of Erdrick.

This means that Dragon Quest XI is the start of likely a new origin trilogy, which is only inferred further by a sweet little post-credits sequence.

After all that Dragon Quest XI had to offer, which was already substantial, the way it dovetails into the original classic Dragon Quest trilogy was amazing and this is what ultimately made the game so great for me.

I only hope that Horii and his team build on this amazing finale to an already brilliant game in the next entry in the Dragon Quest series.

Disclosure: The videos shown in the article were captured on my playthrough of the game and were cleared with Square Enix before publication.

Follow me on Twitter, Facebook and YouTube. I also manage Mecha Damashii and do toy reviews over at hobbylink.tv.

Read my Forbes blog here.

I cover gaming in Japan as well as the pop-culture here. You can follow me on Twitter, Facebook or check out my YouTube videos. I also founded and continue to man...