Finishing All The Challenges In 'Dragon Quest Builders 2' Is Really Quite Tedious

Finishing all the challenges in 'Dragon Quest Builders 2' is really drawn out and awkward.

Credit: Ollie Barder

While I had planned to leave Dragon Quest Builders 2 alone after acquiring the Sword of Erdrick, I decided to persevere onward and unlock everything else and finish the game’s various challenges. This was not one of my better gaming decisions.

From where I left off, the main bulk of tasks ahead of me were to collect all the game’s mini medals. These are recurring unlocks in the Dragon Quest series and even in the recent Dragon Quest XI are required to get much of the final armor for the Luminary, notably that of Erdwin’s Shield among other things.

Anyway, collecting mini medals falls into two broad categories in Dragon Quest Builders 2; completing puzzles scattered across the three main story islands and fulfilling challenges on the Isle of Awakening across the three areas.

The puzzles are similar, though much simpler, to the Thalamus Puzzles from the first Dragon Quest Builders. Finding them is more the trick though, but this is where your mapping function comes in handy. In that, when you come across a puzzle it is highlighted on the world map as a question mark, so it does at least encourage exploration.

To be honest, the puzzles are not that much of an issue, mainly because they encompass a third of the mini-medals and are moderately varied. The remaining mini medals are tied to the challenges though and those are really quite tedious.

If you have played through the story, then you will know that after each of the major islands you have a section back on the Isle of Awakening building up one of the three areas. These are mandatory but straightforward challenges and you get a mini medal for completing each of them.

After you finish these main challenges, you unlock optional ones and these are the issue and obtuse in the extreme.

Some are fairly straightforward, such as building lots of different rooms on the island or bringing back various animals from your Explorer Quests. These aren’t really a challenge per se but more of a straight-up grind.

However, a lot of the later challenges have annoying nested requirements that are just very irritating and drawn out. I mean breeding pets is a nice idea, but you have to get enormous amounts of meat or fish to get the various pets happy enough to mate. Then you need to give them a Moreberry, which is a rare randomly spawned super strawberry, to increase the chances of producing puppies or kittens.

Admittedly, some of the above can be mitigated by using your gratitude from islanders to buy obscure items (such as the Moreberry) but even still, these challenges are just weirdly overdone as to their requirements.

Anyway, once you have obtained all 90 mini medals you unlock a metal slime sword as well as the other metal slime armor parts (shown above), which is okay I suppose. You also get the ability to remotely destroy and build things, which is arguably more useful.

I actually wanted to give Dragon Quest Builders 2 a chance after the review, I thought it would improve the more I delved into the post-game but if I am honest the game has only gotten more annoying and drawn out the more I have played it.

I will likely play through the upcoming epilogue content once it is released at the end of this month, if only to find out how they will use the evil dungeon underneath the Isle of Awakening, but for now this is a step down after the first Dragon Quest Builders and has become an increasingly disappointing game for me.

Follow me on Twitter, Facebook and YouTube. I also manage Mecha Damashii and do toy reviews over at hobbylink.tv.

Read my Forbes blog here.

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Finishing all the challenges in 'Dragon Quest Builders 2' is really drawn out and awkward.

Credit: Ollie Barder

While I had planned to leave Dragon Quest Builders 2 alone after acquiring the Sword of Erdrick, I decided to persevere onward and unlock everything else and finish the game’s various challenges. This was not one of my better gaming decisions.

From where I left off, the main bulk of tasks ahead of me were to collect all the game’s mini medals. These are recurring unlocks in the Dragon Quest series and even in the recent Dragon Quest XI are required to get much of the final armor for the Luminary, notably that of Erdwin’s Shield among other things.

Anyway, collecting mini medals falls into two broad categories in Dragon Quest Builders 2; completing puzzles scattered across the three main story islands and fulfilling challenges on the Isle of Awakening across the three areas.

The puzzles are similar, though much simpler, to the Thalamus Puzzles from the first Dragon Quest Builders. Finding them is more the trick though, but this is where your mapping function comes in handy. In that, when you come across a puzzle it is highlighted on the world map as a question mark, so it does at least encourage exploration.

To be honest, the puzzles are not that much of an issue, mainly because they encompass a third of the mini-medals and are moderately varied. The remaining mini medals are tied to the challenges though and those are really quite tedious.

If you have played through the story, then you will know that after each of the major islands you have a section back on the Isle of Awakening building up one of the three areas. These are mandatory but straightforward challenges and you get a mini medal for completing each of them.

After you finish these main challenges, you unlock optional ones and these are the issue and obtuse in the extreme.

Some are fairly straightforward, such as building lots of different rooms on the island or bringing back various animals from your Explorer Quests. These aren’t really a challenge per se but more of a straight-up grind.

However, a lot of the later challenges have annoying nested requirements that are just very irritating and drawn out. I mean breeding pets is a nice idea, but you have to get enormous amounts of meat or fish to get the various pets happy enough to mate. Then you need to give them a Moreberry, which is a rare randomly spawned super strawberry, to increase the chances of producing puppies or kittens.

Admittedly, some of the above can be mitigated by using your gratitude from islanders to buy obscure items (such as the Moreberry) but even still, these challenges are just weirdly overdone as to their requirements.

Anyway, once you have obtained all 90 mini medals you unlock a metal slime sword as well as the other metal slime armor parts (shown above), which is okay I suppose. You also get the ability to remotely destroy and build things, which is arguably more useful.

I actually wanted to give Dragon Quest Builders 2 a chance after the review, I thought it would improve the more I delved into the post-game but if I am honest the game has only gotten more annoying and drawn out the more I have played it.

I will likely play through the upcoming epilogue content once it is released at the end of this month, if only to find out how they will use the evil dungeon underneath the Isle of Awakening, but for now this is a step down after the first Dragon Quest Builders and has become an increasingly disappointing game for me.

Follow me on Twitter, Facebook and YouTube. I also manage Mecha Damashii and do toy reviews over at hobbylink.tv.

Read my Forbes blog here.

I cover gaming in Japan as well as the pop-culture here. You can follow me on Twitter, Facebook or check out my YouTube videos. I also founded and continue to man...